Creative computing

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.

Overview
The International Journal of Creative Computing describes creative computing as follows:

"Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems."

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).

Degree programmes
A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:
 * University of the Arts London
 * Queen's University
 * University of West London
 * Bath Spa University
 * Falmouth University
 * Goldsmiths, University of London
 * Queen Mary, University of London
 * Wrexham Glyndŵr University
 * Dún Laoghaire Institute of Art, Design and Technology
 * Leeds Beckett University, the programme is named as BSc (Hons) Creative Media Technology
 * University of Portsmouth, the programme is named as BSc (Hons) Creative Media Technologies
 * City University of Hong Kong, the programme is named as Bachelor of Science in Creative Media, jointly offered by the School of Creative Media and the Department of Computer Science
 * Technological and Higher Education Institute of Hong Kong, the programme is named as Bachelor of Science (Honours) Multimedia Technology and Innovation

Journal
The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Andy M. Connor (Auckland University of Technology).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases. The journal is currently in the process of recruiting a new Editorial Board for re-launch in 2021.